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Brotherwise Games Call to Adventure & Call to Adventure: Name of The Wind - Epic Fantasy Board Game for Storytelling & Roleplaying - Perfect for Game Nights & Fantasy Lovers
Brotherwise Games Call to Adventure & Call to Adventure: Name of The Wind - Epic Fantasy Board Game for Storytelling & Roleplaying - Perfect for Game Nights & Fantasy Lovers

Brotherwise Games Call to Adventure & Call to Adventure: Name of The Wind - Epic Fantasy Board Game for Storytelling & Roleplaying - Perfect for Game Nights & Fantasy Lovers

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Description

Brotherwise Games Call to AdventureChoose your path, cast the runes, and make your fate in this exciting game of Hero building and story telling.Brotherwise Games Call to Adventure: Name of The WindSet in the world of the new York Times best-selling kingkiller Chronicle series, the name of the wind expansion allows players to build heroes and tell their stories in Patrick rothfuss's rich and compelling world using the call to adventure base game. The shuffle in expansion includes all new origins, motivations, destinies, story cards, and hero and anthero cards, and introduces an all new mechanic: naming. It's a must buy for fans of call to adventure or fans of the books!

Features

    Product 1: Create your ultimate fantasy hero and tell their story by facing challenges and crafting your destiny

    Product 1: Contains over fully illustrated 150 cards and 24 custom runes.

    Product 1: From the makers of the hit game, boss Monster.

    Product 2: Over 80 all new cards.

    Product 2: Exquisite full color art portraying characters and settings from the kingkiller chronicle.

    Product 2: Requires the base game to play.

    Product 2: material type: Paper

Reviews

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- Verified Buyer
1-4 players, Competitive, Rune Tossing Set CollectionOverview of GameplayCall to Adventure has brave players creating an interesting and unique fantasy “life” for themselves. Players will create this legacy by completing certain tasks and card-based adventures and adding those teeny bits of stories to their own player boards. Which in turn not only creates an interesting storyline for your character but also makes them more powerful in the form of adding more runes that you can use to defeat later cards that can be added to your collection.Your character can also sway into the light or dark, kinda the good and evil aspect, and with that brings about other things. Certain cards can only be acquired if your character is a certain level of good or evil and of course said cards will give certain abilities based on those specs. Once you have acquired a certain number of cards to build up your first of three card sections on your player board you can move right along to part two of your story. This unlocks the second section of cards that you can try to acquire that are stronger. Phase three usually sees you challenging monsters and diabolical creatures as you have grown even more powerful but of course there are challenging adventures awaiting as well.Once players have achieved the allotted card assignment, they count up their respective destiny points and whoever has the most points wins! But of course, for me this game is ALL about the journey and not the destination. I personally don’t even bother counting up the end points unless I’m doing a solo game.Components/Game BoardThe components are pretty hit or miss here. The player boards are a pretty thin cardboard and are prone to warping. The cards are also pretty thin BUT the story cards are tarot sized which I prefer greatly in this case. There are some little red plastic destiny tokens that are borderline low quality. They are also hard to pick up when flipped over as the angles are super smooth.On the other hand, the rune tokens are amazing. They have a really nice polished feel to them and the symbols on them are each unique and interesting looking. They have a good weight to them as well and feel great when tossed on the table with their rounded edges. The “clink” sound they make when coming into contact with each other is mesmerizing.Box/StorageThe box and insert is…ok. There is a plastic insert, which I do appreciate, HOWEVER it doesn’t keep the cards and tokens secure if stored on its side. I hate pulling out a game with an insert and seeing all the cards mixed up and the plastic tokens scattered all about.Visual Appeal /ThemeNow this is where the game just knocks it out of the park. The artwork is STUNNING. Hats off to the artist here because this is some of the most eye-catching artistry I have come across in board gaming. Each card has a unique picture emblazoned across it. This is yet another reason why I like the tarot cards so much in this game, because you get more picture. I mean there is a title for each card basically summing up how your character is growing but the artwork EASILY tells the same story and more. If nothing else pick up this game just to appreciate the little miniature works of art. There are many pieces in here that I wish I could just blow up and make full sized posters they are that good.As far as the theme it is a pretty generic fantasy story you are living. That said, the WAY you are experiencing it makes it more worthwhile than a typical fantasy game theme. If you tossed in these stories into any other board game, it would be bland. But here, you actually decide HOW you want to evolve your character through these little stories. That makes them feel more personal and interesting.RulebookI had such a hard time with this rule book. The layout is pretty shoddy and there are missed explanations all over the place. For such a simple game to play this rulebook has to be one of the worst I’ve encountered in explaining exactly HOW to play the game. Many a time did I visit the internet to find rules explanations. After I finally got it all down I sat back and was perplexed at how simple this game is and yet how hard it was to learn from those rules.Player Interaction/Fun FactorNot much here really in the form of player interaction. I mean yes other players can and will take cards that you were eyeing but really everything you do is going to affect your own character and nothing more. It’s more like who can do these things FIRST and get the points, almost like a random race game. That said, I had a bunch of fun playing this and creating characters and seeing them grow.Optimal Player Count/ReplayabilityPersonally 1 or 2 players would be ideal. The solo game is fun with you going up against a particular boss creature so you are trying to build up your character a certain way to more easily take them out at game end. At two players you have a bit of competition with the card selections and the end game scoring.Replayability is good since there are a plethora of different starting cards to choose from to start you on your journey. Not only that but you never see all the cards for each act so each time you play you’re bound to come across new cards that you haven’t seen before. Solo play is especially replayable as there are a bookoo of different solo bosses to go up against that are all completely different.Positive Final ThoughtsOmg the artwork, *drools*, so amazing. That combined with the variety of different cards that can show up lends to some great and fun replayability. Not only that but the game is genuinely FUN as you adventure and make a name for yourself whether for good or evil. The rune casting is also really good!Negative Final ThoughtsThe rulebook is terrible and some of the component quality is questionable. Player interaction at higher player counts suffers as well since players will be focusing on their own characters more than paying any attention to what others might be doing.I have a regular game night that I attend with friends (ages 27-35) and we have tried out a lot of different tabletop games. Problem is that we all have different preferences when it comes to games and it's hard to please us all at once. Call to Adventure was a hit with everyone! My friends often request that I bring it when I come over.Learning and Rulebook:Although the rules can be a bit difficult to explain because there are so many elements, once you learn this game it is actually super easy to understand and remember all the rules. The one negative with the first edition of this game is that the rule book has some misprinted sections and doesn't explain some of the rules too well. I had to do a little googling to find answers to some of the situations that would happen in-game. However, the issues have been acknowledged and apparently are in the process of being fixed.Components:All parts of this game are beautifully made. From the playmats, to the runes and experience pieces, to the cards themselves. Even the rulebook is full color. Cards are double-sided with a nice weight and thickness to them. And the illustrations are one of the best parts of this game. Each card has a unique illustration from a variety of artists and the details are just gorgeous. The plastic experience tokens are a nice touch where most games would opt for cardboard pieces. The runes, which are also plastic, are nice to hold and toss, and easy to read. Finally, the box is well made with sections for all the cards and pieces and a removable tray to hold the runes while you play.Gameplay:The game can be fairly long or short depending on how you play and how many players there are. It does take up a decent amount of space, even when you don't lay out all the cards from each section at once. It's also best when all players can sit on the same side of the table so the cards in the center are easier to read. Even though the game is competitive, and you have opportunities to mess with your fellow players, for the most part, it doesn't ever feel like we are truly against each other. There is almost never a runaway victory where one person's score is massively higher than everyone else. Even if a player doesn't manage to finish filling their story by the end of the game, they may have a chance to win if they planned ahead well enough. In the end, even the people who lost have enjoyed their time and have a fun story to tell the group.Co-Op and Solo Mode:I very rarely play Solo Mode, and have never played a co-op version of this game with my friends (both use the same mechanic). In this mode, you are playing the exact same way with the addition of a randomly drawn adversary that has skills of its own based on the actions you take in the base game. The goal is to fill your story and then defeat the adversary card by rolling your runes (just as you would defeat a normal adversary in the base game). The adversary wins if it collects a certain amount of experience before you can defeat it.This is definitely not as fun in solo mode as it is when you play competitively. My friends and I have never played co-op because it feels a little tacked on. Even in the rules, it says that after you defeat the adversary, you may still count up points and determine a winner as you would in competitive play. It just doesn't add much to the game in my opinion.Replayability:The game itself has a ton of replayability built-in. Even though you see the same cards over and over once you have played it enough, the final outcome is always different depending on what cards you collect. Our favorite part is telling the story at the end and laughing at how ridiculous the cards seem but then figuring out ways to make them blend together into a cohesive story.Summary:I would 100% buy this game again (as long as the rulebook is corrected). My friends and I have spent many hours playing this game and we have fun every time. It is well worth the money I spent on it and I am planning to buy the first expansion now that it has been released. Everyone we have introduced to this game loves it and I don't regret buying it for a second!I really enjoy this game. It wasn't exactly what I was expecting but I have found myself bringing it back to the table again and again. It's not really much of a game, there is a scoring system but I more just enjoy seeing the character come together in front if me.Firstly I played it solo, enjoyed it and didn't think it would really work as a multilayer game, but I played it with my partner and we both really enjoyed it and started kind of role-playing along, saying things like, I want to do this, but I think my character would definately do that instead. His character was totally just and mine turned out as a complete anti hero so we got a good few laughs out of it. A great casual experience if nothing else. I would like to add more content but would like them to be more generic rather than a specific theme which is what the expansions seem to beBrilliant game for either alone or with a group of friendsVery good game. Worth playing!La satisfacción que te deja este juego al terminarlo es indescriptible. Te metes tanto en la historia de tu personaje que al final no te importa si ganaste o perdiste, sólo te importa lo genial que quedó la trama de tu "héroe".Arte: Todas las cartas tienen un arte precioso, de verdad digno de ser colgado en la pared y un detalle muy bonito es el hecho de que en cada carta viene el nombre de cada artista que la hizo.Componentes: Las cartas tienen un excelente tamaño como para poder leer a la perfección el texto y los símbolos y su material es muy bueno. Las runas son increíblemente satisfactorias al tacto e igual de material resistente.Jugabilidad: La jugabilidad es lo suficientemente sencilla como para ser un juego "introductorio" pero lo suficientemente atrapante como para entretener a jugadores veteranos.Rejugabilidad: ALTA. Tienes una cantidad ENORME de cartas para ser el Origen, Motivación y Destino de tu personaje, lo que hace que tengas que jugar múltiples veces para que te vuelva a tocar al menos 1 carta que ya te había tocado en partidas anteriores pero aún así, es increíble.Pensamientos Finales: HERMOSO. Instantáneamente se volvió uno de mis Top 5 de todos los juegos de mesa que he jugado (número que pasa los 100 juegos de mesa diferentes) porque si bien no es un juego ultra complejo y difícil, es el juego más inmersivo que he jugado en toda mi vida. No se van a arrepentir de comprarlo!This took a little work to get through the instructions, BUT, there are lots of YouTube videos that help with a few finer details. For example, nowhere in the game does it say wether you have to have all of the symbols or not to try a certain challenge. The art work is great, the challenges and qualities are fun, and works great as a two person game, which isn't always that case with these kinds of games.
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